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Contribute to the artistic direction of the UI art style through concept exploration, creating 2D UI mockups based on existing wireframes or designs for game mechanics and features Create 2D supporting graphics such as icons which communicate key information and help illustrate the game's interface Support in the UX process by designing wireframes based on feature specifi
Posted 1 day ago
Create and drive combatants, tools, and combat systems from initial design through implementation, iteration, and completion Create high level character design intent and combat flow plans Create and maintain complex state machine and behavior tree scripting architectures for characters Maintain, tune, bugfix, and polish all aspects of character implementation, including
Posted 1 day ago
Own and drive a large game space throughout all aspects of game development design block out, kit creation, world building, optimization and polish to final shipping quality Possess strong time management and prioritization skills this entails collaborating with Production to manage responsibilities and ensure goals will be met from a scope, schedule, or artistic perspect
Posted 1 day ago
Research, define, extend, and maintain production pipelines, processes, and workflows Interface with stakeholders liaise between team members; drive collaborative projects Troubleshoot issues; resolve them invent or build robust, quality technical implementations Work closely with artists and designers to develop procedural systems and improve their workflows Participate
Posted 1 day ago
Lead financial planning, forecasting, and reporting for Creative Arts, Malaysia Studio and Localization teams. Develop strong relationships with business partners by understanding organizational priorities and drive operational initiatives to support those priorities and influence business outcomes that align with the short term and long term strategy of the business. Pla
Posted 1 day ago
A high level contributor to the development of the artistic techniques and processes utilized to create environments within the studio must be able to develop a comprehensive knowledge of the entire art production pipeline and all engine tools and systems associated with the creation of art assets and level layout Content creation, including 3D modeling/sculpting, 2D text
Posted 1 day ago
Design characters, creatures, props, production callouts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team Combine the goals of game design, art direction, and technological considerations to help build industry defining characters Research and initiate information gathering of pertinent
Posted 1 day ago
Create and drive Player combat moves, systems, and tools from initial design through implementation, iteration, and completion Create and maintain complex state machine and behavior tree scripting architectures for characters Maintain, tune, bugfix, and polish all aspects of character implementation, including animation, visual effects, character controls, behaviors, and
Posted 1 day ago
Create high level character design intent & combat flow plans Character animation and behavior implementation via state machines, behavior trees, visual effects, sound effects and various other scripting systems Iteratively work within the set standard for all character asset design, creation, and in game implementation within the production path as it relates to design,
Posted 1 day ago
Create Industry Leading, Highest Quality Character Assets that balance visual fidelity and game design constraints Work Closely with Art Director and Leads to drive the team and evangelize the artistic vision Establish and Share Best Practices For Craft and Mentor Less Experienced, Junior Artists Collaborate with other departments such as Concept, Animation, Rigging, and
Posted 1 day ago
PlayStation Productions is our in house production team specializing in adapting video game properties into compelling film and television projects. With a focus on delivering high quality adaptations that stay true to the essence of our games, we are seeking an individual experienced in business affairs to join our team and play a crucial role in the negotiation and exec
Posted 1 day ago
Regularly represent the studio in external animation related communication and discussion by mentoring and giving feedback to an external group of animators and riggers Work with the external development group to maintain strong relationships with external animation studios and ensure their success in working with our team to meet Santa Monica Studio standards Collaborate
Posted 1 day ago
Design and implement quest objectives, narrative moments, and dialog, taking direction from the Game Director and Design Leads Utilize visual scripting, as well as in house tools, to build content that ranges from straightforward text entry to highly complex scripted scenarios Collaborate effectively with other disciplines (Level Design, Writing, Animation, etc.) to achie
Posted 1 day ago
Manage Production Areas Facilitate development efforts to keep product development on schedule and within budget Develop and maintain project schedules, triage day to day production issues Ensure regular and effective communication between internal and external team members to share project status and problem solve Proactively Seek Resolution Breakdown and prioritize work
Posted 1 day ago
Research, define, extend, and maintain production pipelines, processes, and workflows Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them invent or build robust, quality technical implementations Participate in art asset reviews to help identify technical concerns or risks Work closely with artists and d
Posted 1 day ago
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